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Divination

Target Aspects: Cognition
Change Aspects: Formation, Manifestation, Portation, Sunderance

Through telepathy and scrying, the acquisition and conveyance of cognition is the realm of those practicing divination. The more sinister practitioners go further, attempting to control and sunder minds.

Opposed Willpower

Anytime a spell involving the aspect of cognition is targeted at an unwilling creature, the spell result needs to beat the target's willpower to take effect.

Example Spells

Convey Cognition (C, P)

Telepathically sharing emotions, sensations, thoughts, and visions.

Effect Fidelity of Cognition
Mundane (1) An emotion or a single word
Minor (2) A few words
Medium (3) A few sentences or a single sense
Major (4) A continuous conversation
Massive (5) Fully shared senses and thoughts

Far Sight (C, M, P)

By manifesting cognition somewhere else and through portation conveying what it perceives, a diviner can sense and see things from afar. Volume represents the physical volume that can be perceived.

Effect Fidelity of Cognition
Mundane (1) Motion
Minor (2) Hearing or smell
Medium (3) Sight
Major (4) Multiple senses
Massive (5) Fully shared senses and thoughts

Influence (C, F)

A form of mind control, but without sharing any senses. Instead, the given instructions are performed by the target to the best of their abilities as long as the spell is sustained.

Effect Extent of Control Example
Mundane (1) Instill harmless emotion "Hunger!"
Minor (2) Single harmless instruction "Go eat!"
Medium (3) Single harmful instruction "Eat this rotten meat!"
Major (4) Several harmful instructions "Attack your friend!"
Massive (5) Detailed, complex, harmful instructions "Steal the map and bring it to me."

Mind Control (C, F, P)

Taking control of another creature requires a greater spell effect than Influence as the target's senses are conveyed to the caster.

Effect Extent of Control Example
Medium (3) Shared senses, but no control Seeing through someone's eyes.
Major (4) Partial control, with shared senses Making the victim attack an ally.
Massive (5) Full control, with shared senses and thoughts Complete control over the victim.

Shatter Mind (C, S)

Combining sunderance with cognition allows ranged, mental damage to be dealt to the target. The spell effect against the target's willpower determine the amount of fatigue the target sustains.

Effect Mental Damage including Wild Die
Mundane (1) 2D
Minor (2) 3D
Medium (3) 4D
Major (4) 5D
Massive (5) 6D
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